Anatomy of a Comic Book

Not long ago, I was approached to do some comic illustration for a data base software company. This was the second in-house sales material based on Superhero comics that I was involved in. The first was for Sun Microsystems in 2001, only then the final art and book production was done in Korea. This one was created from start to finish in San Francisco.

I thought I’d share some of the steps it took to get the book done – from roughs to finish. Here are some examples:
rough panel

clean up


I put together a GALLERY that shows and explains much more about the project. Remember, it’s an internal sales device for a technology company – the comic story you are about to read isn’t real – but the fun I had doing it was! Hope you enjoy it too!

About Administrator

Tom has worked for over two decades in television, advertising, and feature film animation. Tom was Character Sculptor and Effects Animator on the Warner Bros/Lorimar Gumby Adventures‚ TV series (1987-1988) and Gumby Movie‚ the stop-motion feature film (1991). In 1991 at Colossal Pictures, Tom's Animation Direction debut Coca-Cola Watch‚ won a Clio Award. In 2000 he became Co-Partner at Way Out West Prods in San Francisco. Tom joined Maverix Studios in October of 2002 and was a dedicated principal member of the group until September 2011. Tom is now an artist for hire.
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2 Responses to Anatomy of a Comic Book

  1. alan says:

    Yeah! That is awesome. Classic Rubalcava and Jenny colors make for a powerful combo. Love that robot design 🙂

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